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Introduction to Maya 2026: Volume 1

Beginner’s Guide to Getting Started in Maya with Eric Keller

Description

Kickstart your journey in Autodesk Maya 2026 with this beginner-friendly workshop from one of our most-watched instructors, Eric Keller. Introduction to Maya 2026: Volume 1 is a comprehensive guide featuring 20 in-depth lessons that walk artists through the Maya interface and navigation, and detail the essential editors required to build professional-looking 3D models and scenes.


Eric has been working with Maya for over 20 years. His goal with this workshop is to not only help artists understand all the essential parts of Maya that they need to understand before expanding into the more exotic parts, such as Bifrost and XGen, etc., but he also lets artists know which parts can be set aside and not worried about, easing the anxiety that can come with overwhelming interfaces when learning new software as a beginner or junior artist.


This first volume in Eric’s Introduction to Maya series covers key concepts, including working with cameras, geometry, scene lighting, and rendering within Maya’s viewports. He begins by teaching how to set up Maya properly, providing project files to support the learning process. He covers how to use Editors such as Outliner, Attribute Editor, Channel Box, and Display Layers, as well as the options available in the various panel menus. He shows how to preview Arnold renders directly in the interface, how to preview shading and textures using Viewport 2.0, and how to optimize the workflow using the Display options in the panel menus. Eric also demonstrates the Toolbox options, including Soft Select, Pivot Manipulation, Component vs. Object Mode, and Blue Pencil.


Along the way, Eric shares valuable tips and workflow tricks to help artists avoid common pitfalls and work efficiently in a professional setting. With 20 lessons to help artists get up and running in Maya, each around 12–15 minutes long, Eric’s workshop is designed so that artists looking to learn or get a refresher on an individual feature or technique can watch lessons independently, while those looking for a complete introduction can follow along in sequence. 


To enhance the learning experience, this workshop includes downloadable project files that allow artists to follow along and practice with real-world examples.

The learning will continue in Volume 2, where Eric will dive into Maya’s modeling, deformation, and rigging tools. In Volume 3, Eric will introduce the Maya UV Toolkit, cover lighting, shading, and rendering with Arnold, and also take a look at Maya’s animation interfaces. Eric’s goal with this beginner’s guide to Maya is to equip artists with a solid foundation in Maya to tackle many of the intermediate- to advanced Maya workshops in The Gnomon Workshop library.


Duration: 4h 10m

Format: HD 1920x1080

Eric Keller

CG artist

Eric Keller is a veteran Freelance CG artist with over twenty-five years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. Eric has worked as a visual effects artist on commercials, television, games, and feature films for decades, with credits including John Wick: Chapter 4, Predator: Badlands, Aquaman, and The Haunting of Hill House.


Eric has also taught at Gnomon School of Visual Effects, Games, and Animation, covering Maya and ZBrush, and has written highly rated books and tutorials on both programs. His instructional work has appeared in leading industry publications such as 3D World, and he has been invited as a guest lecturer at Harvard Medical School, sharing his expertise on 3D modeling and visualization techniques.

  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • Eric is a master ZBrush artist. Anyone who wants to know ZBrush in depth should have a go at this tutorial! For an in-depth understanding of ZBrush, look no further than Eric's amazing works: I just wish I could Crtl+C, Crtl+V what Eric knows directly into my brain!

    - Jared Krichevsky
    Freelance Concept Artist

  • Eric is an invertebrate lover, animator, author, artist, and more! His knowledge of all aspects of 3D and his love of the natural world has made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers around. Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly inspired by Eric's ability to make any topic interesting and fun.

    - Mark DeDecker
    Senior Character Artist at Dreamscape Learn

  • Eric is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher, he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of V-Ray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial.

    - Madeleine Scott-Spencer
    Immersive Creative Director / Group Head of Builds and Visual Development LDN/MTL/TRX at Cinesite