Dominique Buttiens
Principal Environment Artist at The Chinese Room
Dominique Buttiens is a Principal Environment Artist at The Chinese Room with over ten years of experience in the video game industry. He specializes in environment modeling, level design, and texturing pipelines, while also exploring lighting and technical aspects of game production.
Dominique has contributed to titles such as Still Wakes the Deep, For Honor, HyperScape, and Synced: Off-Planet, bringing detailed, immersive worlds to life across a variety of game genres.
Dominique is an exceptionally talented artist. Having worked directly with Dominique over several years, I’ve witnessed some of his brilliant work. He’s got a fantastic skillset, from prop creation to level art to lighting; he’s a hugely passionate artist and has a great eye for detail. He also has a excellent technical ability that he’s able to leverage to make smart decisions and push the quality of his work at a rapid pace.
- James Charlick
Head of Art at Studio GoboDominique is an immensely talented artist who drives up the quality of work of those around him. He consistently casts a critical eye and offers insightful analysis on how things can be better. This is paired with a generous approach to guiding artists, sharing his extensive knowledge, and teaching teams better workflows.
- Laura Dodds
Associate Art DIrector at THE CHINESE ROOM LTDWithin a short time of working together, it became immediately clear that Dominique was going to be an invaluable member of the art team at The Chinese Room. His artistic and technical craft, passion, and attention to detail inspire not only the artists he works with directly but also the other disciplines across the projects; he works holistically, keeping a keen eye on what the player should be feeling and experiencing in their journey through our games.
- John McCormack
Studio Art Director / Project Creative Director at THE CHINESE ROOM LTD









