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Erika Lochs

Principal Character Artist at Electric Square

Erika Lochs is a Lead Character Artist at Electric Square, where she specializes in creating believable, high-quality clothing for game characters. With credits on major titles including Diablo 4, Far Cry 6, and Riders Republic, she brings extensive industry experience and a deep understanding of how clothing enhances character storytelling and realism.


Alongside her digital work, Erika sews her own clothes, a hands-on practice that strengthens her approach to 3D garment creation. By understanding how real fabrics behave, how patterns come together, and how garments are constructed, she brings an extra level of authenticity and technical insight to her character art.

  • Working alongside Erika is a pleasure both artistically and personally. She is a great team player, helping people to elevate their work and develop into better artists. Saying that Erika is amazing at making clothing is an understatement since she creates costumes that come with their own personality, supporting that of the character wearing it.

    - Calvin Verhoolen
    Expert (Principal) Character Artist at Ubisoft Berlin

  • Erika is a highly skilled character artist with many years of industry experience. She has a thorough knowledge of the character art creation pipeline, complemented by a phenomenal understanding of Marvelous Designer, real-world fabrics, and garment creation. Her friendly character and outstanding communication skills make her a great teacher and a pleasure to work with.

    - Eva Camba Perez
    Associate Art Director

  • Erika is and has always been a tremendously talented character artist, with a keen eye for visual composition and deep understanding of how cloth design works and real-life experience with it that gives her a unique and deep understanding on how to apply it into the digital realm. I can't recommend her lessons strongly enough to anyone who wants to learn and improve their digital clothing skills.

    - Pablo Poliakov
    Lead Character Artist at Bloober Team

  • If you're lucky enough to catch Erika outside of work, you will most likely find her sewing, knitting, designing, or altering her own clothes. Combined with years of experience as a character artist with some of the leading studios and talent in the industry, she has an extensive understanding of how fabric should look, feel, and behave. Students can expect to gain a deeper understanding of how cloth works and how to approach translating these to in-game characters.

    - Hrafnhildur Anna Björnsdóttir
    Lead Technical Artist at CCP Games