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James Lewis-Vines

Lead Concept Artist at Fuse Games

James Lewis-Vines is the Lead Concept Artist at Fuse Games. He was previously a Senior Concept Artist with Electronic Arts at BioWare and Criterion Games, contributing to titles including Star Wars, Battlefield, and Need for Speed. Earlier in his career, he also worked as a matte painter for Disney.


James is passionate about his craft and the collaborative energy of creating video games. As a concept artist, he thrives on tackling new challenges through sketches, paintings, and 3D models. He enjoys innovating with techniques and technologies to produce artwork that shapes the look and feel of new worlds, characters, and objects.

  • I have had the pleasure of working with James for several years and on multiple titles while at Criterion, and I have always found him to be an exceptional concept artist. James is a reliable, humble, hard-working team player who brings a lot of creativity and drive to the team. His attention to detail and ability to explore and visualize even the vaguest ideas into vision-defining pieces have helped shape all the projects he has been involved with.

    - Pedram Karimfazli
    Character Art Director at Ripple Effect Studios

  • Working with James was an incredible experience! I worked under his supervision at BioWare for around six months. He was always there to provide guidance and help me to improve my skills. His guidance has helped me in every aspect of my career as an artist. I always felt very welcome and motivated! Also, he is an exceptional concept artist. He has a strong knowledge of 3D software as well as 2D skills, so his work process is fast, efficient, and very compelling. I really admire how talented he is. He is such an inspiration for me, and I really appreciate that I've had a chance to work with him.

    - Eun Young Kim
    Concept Artist at BioWare

  • James quite simply puts the concept in concept artist. It is incredibly rare to find someone whose mind is so engaging and brimming with ideas, and James is that. Working with him has always been incredibly inspiring and fun; he is a passionate artist that strives for excellence in everything that he does. I must add that I can't wait to work with him again.

    - Felix Bauer-Schlichtegroll
    Principle Concept Artist at Epic Games

  • I’ve worked with James for multiple years. I have found him to be a joy to work with; he’s multi-skilled, happy to learn new techniques, and has a very professional work ethic.

    - Wiek Luijken
    Art Director at Ubisoft

  • Working with James was an incredible experience; he is an exceptional concept artist! I worked under his supervision at BioWare for around six months. He was always there to provide guidance and help me to improve my skills. I always felt very welcome and motivated! He has a strong knowledge of 3D software as well as 2D skills, so his work process is fast, efficient, and very compelling.

    - Eun young Kim
    Freelance Concept / 3D Artist