Kat Tamburello
Senior Texture Artist at id Software
Kat Tamburello is a Gnomon School graduate and Senior Material/Texture Artist at id Software, where she brings over eight years of experience building high‑quality game art and materials for AAA titles. Before joining id, she worked as an environment artist at Santa Monica Studio, contributing to the critically acclaimed God of War Ragnarök on environments like Vanaheim.
Kat's work spans complex material authoring, procedural workflows, and texture creation, skills she applies across major projects including DOOM: The Dark Ages during her time at id Software.
Kat is an incredibly talented artist who possesses a keen understanding of artistic fundamentals like scale and composition. She efficiently creates high-quality work using a versatile skill set that empowers her to succeed in many areas of the art pipeline. Kat's contributions to the team at id Software are undeniable, and she sets a great example for those around her.
- Nicholas Clark
Lead Materials and Gore Artist at id SoftwareKat is a genuine artist who has always demonstrated a high skill level beyond her discipline. She has always actively sought to share her knowledge and inform those around her to elevate her work. I have had the good fortune to witness the effect of her focus and positivity on the project by way of how she works with the team. Kat brings both a unique perspective and focused edge to tasks, which is also true for this workshop.
- Colin Geller
Principal Concept Artist at id SoftwareHaving worked for some of the best games studios in the world, Kat is the first person I would approach to learn about Substance Designer workflows. In taking this course, you will be learning from the best the industry has to offer.
- Blair Mackay
Environment Artist at Mold3D Studio









