Log inBy CategoryBy Instructor
Browse

Animating Stylized Attacks in Maya

Designing Actions for Games & Cinematics with Brad Faucheux

Description

Learn how to animate attacks in this action-packed animation workshop for intermediate to advanced artists looking to master the craft of stylized fighting game animation using Maya.


Whether you’re creating animation for games or cinematics, this 3-hour workshop by Senior Cinematic Animator Brad Faucheux explains the tools and techniques required to develop fast, readable, and powerful attacks, from the ground up.


Artists will learn how to animate a complete combat sequence, from idle stance to final impact, using Maya’s Graph Editor, Motion Trails, and Animation Layers. Key skills covered include crafting strong key poses, controlling timing with anticipation and recovery, breaking down startup/active/recovery frames, and using offset keys and smears to enhance impact.


This comprehensive workshop focuses on industry-relevant techniques such as hitstop simulation, spacing for clarity in gameplay, and animation strategies pulled directly from professional fight game pipelines. Artists will also get helpful tips for animating with frame data in mind, balancing visual clarity with gameplay responsiveness.


By completing this workshop, artists will have completed a polished attack animation sequence built for speed, force, and style, and possess the knowledge to design their own combat systems with confidence.


This workshop utilizes the Epic Pen tool, the Xrig by Ahmed Shalaby, and the Maya ViewPort VFX Pack V1.1 by Shadrak Guichard-Foster.


Duration: 4h 47m

Format: HD 1920x1080

Brad Faucheux

Senior Cinematic Animator at Netherrealm Studios

Brad Faucheux has been working as a professional animator for 15 years, working across film, television, VR, web series, cinematics, and now in video games. He believes constant learning is the ultimate key to being an animator. 


He spent 2 years at Reel FX working on Free Birds and The Book of Life, before heading to Kelowna, Canada, to work on the Tales of the Teenage Mutant Ninja Turtles TV show. Following that was a 5-year stint at Blizzard, where he worked on cinematic shorts including Hearth is Home, Honor and Glory, Kiriko, and multiple World of Warcraft: Battle of Azeroth cinematics — not to mention the Game of the Year 2015, Overwatch, and Overwatch 2


He is currently working on Mortal Kombat 1 at Netherrealm Studios as well as an upcoming project at the studio, while also working on his own indie game.


Follow Brad on Instagram @bradfaucheux and on YouTube @bradfosho4407.