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3D Illustration and Environment Modeling Workflows

with Toni Bratincevic

Description

This title offers insight into the environment workflows of Toni Bratincevic, Senior Environment Modeler at Blizzard Entertainment, who shares his techniques for creating an epic 3D environment illustration with five hours of lecture and demonstration.


In this thorough workshop, Toni explains the complete creation process for his latest personal project, detailing all the key stages from concept through to final illustration. He reveals how to organize 3D environments for efficient scene management and rendering, and demonstrates how to build materials and create effective material libraries.


Procedural modeling is also a key player in this comprehensive workshop, used to build up and scatter environmental elements throughout the scene for convincing results. Sharing his non-destructive workflow techniques, Toni demonstrates how the RailClone and ForestPack plugins for 3ds Max are effective tools for designing and developing impressive environments, and his detailed lessons delve into developing futuristic 3D architecture.


Concluding the workshop, Toni’s masterclass in compositing covers color correction and post-production techniques using Fusion and provides all the skills needed to bring your fantastical, imaginative environments to life.


Duration: 5h 24m

Format: HD 1920x1080

Toni Bratincevic

Environment Modeler at Blizzard Entertainment

Toni Bratincevic is a Principal 3D Artist at NVIDIA, with over 20 years of experience in 3D art and animation. A self-taught artist, Toni’s passion for 3D was sparked in the 1990s by groundbreaking films like Terminator 2 and Jurassic Park. While completing his IT degree, he began exploring 3D art as a hobby, eventually turning it into a full-fledged career.


Toni started as a 3D generalist in Croatia, creating commercials and documentaries, before moving to the United States to work on game cinematics at Blur Studio. He then spent nearly a decade at Blizzard Entertainment, contributing to iconic cinematics and honing his skills in combining video game storytelling with VFX-quality artistry. Cinematics became his ideal medium, allowing him to blend technical expertise with artistic expression, creating visually compelling worlds and characters.