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3D Scan and Retopology for Production

Photogrammetry Workflow with Ara Kermanikian

Description

In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects. The workshop focuses on efficient workflows starting with loading and processing the photogrammetry images into Reality Capture to generate and export the 3D model and texture. The 3D character scan is then imported into ZBrush, Maya and Wrap3 for effective treatment, simplification, cleanup, texturing, and retopology. The lectures cover the efficient use of intermediate and advanced modeling and retopology capabilities in ZBrush such as ZModeler, Dynamesh, ZRemesher, and mesh projection. Topology requirements and methodology are covered using Quad Draw and the Modeling toolkit in Maya to manually generate animation ready topology on top of the scan data. Finally, Wrap3 is used to automatically wrap animation ready topology onto the 3D scan character. For those looking to integrate photogrammetry into their pipelines, this title offers an in-depth look at how various tools complement each other to produce efficient and production ready results for both static and animatable meshes.


Duration: 8h 59m

Format: HD 1920x1080

Ara Kermanikian

Concept Designer

Ara Kermanikian is a concept designer specializing in futuristic characters, vehicles, and environments for film, games, television, advertising, VR, and 3D prints. He has a particular passion for designing mechs, cybernetically enhanced creatures, and robotics, blending imaginative design with technical precision.


Ara is currently working with clients across the entertainment, scientific, and design industries, and on his second book, Polysculpting, published by Design Studio Press. His work has been featured in publications including 3D Artist, Nuthin’ but Mech, and editions of Mastering Maya and Introducing ZBrush. In addition to his professional design work, Ara is an Advanced Digital Sculpting instructor for ZBrush at Gnomon School of Visual Effects, sharing his expertise with the next generation of artists.