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Animating Stylized Attacks in Maya

Designing Actions for Games & Cinematics with Brad Faucheux

Description

Learn how to animate attacks in this action-packed animation workshop for intermediate to advanced artists looking to master the craft of stylized fighting game animation using Maya.


Whether you’re creating animation for games or cinematics, this 5-hour workshop by Senior Cinematic Animator Brad Faucheux explains the tools and techniques required to develop fast, readable, and powerful attacks, from the ground up.


Artists will learn how to animate a complete combat sequence, from idle stance to final impact, using Maya’s Graph Editor, Motion Trails, and Animation Layers. Key skills covered include crafting strong key poses, controlling timing with anticipation and recovery, breaking down startup/active/recovery frames, and using offset keys and smears to enhance impact.


This comprehensive workshop focuses on industry-relevant techniques such as hitstop simulation, spacing for clarity in gameplay, and animation strategies pulled directly from professional fight game pipelines. Artists will also get helpful tips for animating with frame data in mind, balancing visual clarity with gameplay responsiveness.


By completing this workshop, artists will have completed a polished attack animation sequence built for speed, force, and style, and possess the knowledge to design their own combat systems with confidence.


This workshop utilizes the Epic Pen tool, the Xrig by Ahmed Shalaby, and the Maya ViewPort VFX Pack V1.1 by Shadrak Guichard-Foster.


Duration: 4h 47m

Format: HD 1920x1080

Brad Faucheux

Senior Cinematic Animator at Netherrealm Studios

Brad Faucheux is a professional animator with 15 years of experience across film, television, VR, web series, cinematics, and video games. Known for his dedication to continuous learning, he brings creativity and technical skill to every project he undertakes.


Brad began his career at Reel FX, contributing to Free Birds and The Book of Life. He then worked in Kelowna, Canada, on the TV series Tales of the Teenage Mutant Ninja Turtles before joining Blizzard Entertainment for five years, animating cinematic shorts including Hearth is Home, Honor and Glory, Kiriko, and numerous cinematics for World of Warcraft, Overwatch, and Overwatch 2. He currently works at NetherRealm Studios on Mortal Kombat 1 and an upcoming project, while also developing his own indie game.