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Art Direction for Film: Creature Design & Development

From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Description

Ehsan Bigloo demonstrates how he designs creatures for the entertainment industry. Whether you’re a character or creature designer, concept artist, digital sculptor, or simply interested in developing your storytelling skills, this workshop is a fascinating insight into Ehsan’s complete workflow, from sketch to final presentation.


The workshop begins with a detailed look at a design brief and short script based on Ehsan’s own sci-fi/supernatural horror character, “Quehsalien.” He explains his thought process when developing words into a visual narrative, and the initial sketching begins with traditional media before jumping into Photoshop, where he then lays down a paint-over to establish the basis for the final illustration.


ZBrush is brought into the pipeline to sculpt the primary and secondary forms of the design, testing the visual appeal from a three-dimensional standpoint. ZBrush also serves as a great tool for testing the lighting and mood of the character using KeyShot and creating a simple rig for the creature model for early limb locomotion tests. Ehsan also uses ZBrush for the Polypainting process while considering what the environment of the creature would be and how it would move. The final design is then rendered with KeyShot and composited in Photoshop.


Diving deep into the art direction, Ehsan demonstrates how to create keyframe artwork using real photographic plates and how to set up the lighting for creature shots, discussing everything from camera lens to color harmony. Continuing the art direction, Ehsan explores different design routes, first using ZBrush and Photoshop while offering his professional industry insights. He also uses Maya to set up a quick, non-production joint/skeleton rig and make simple locomotion tests in Maya before rendering with Arnold.


In the final stage of the workshop, Ehsan prepares the model in ZBrush and then bakes maps in Substance Painter before sending the creature to Unreal Engine 5, where he explores other shot designs and set-dressing, mood, and lighting with Lumen to bring the creature to life.


Duration: 4h 13m

Format: HD 1920x1080

Ehsan Bigloo

Sr. Concept Artist, Character FX Designer & Director

Ehsan Bigloo is a Senior Concept Designer specializing in creatures, characters, armor, costumes, and cinematic shot design for the entertainment industry. He has contributed to over 25 films and 12 TV shows, including working as a lead creature designer on The Lord of The Rings: The Rings of Power and Kingdom of the Planet of the Apes.


In addition to film and television, Ehsan has created concept designs for AAA game studios including EA BioWare, Wizards of the Coast, Archetype Entertainment, and Riot Games. He currently works as a Freelance Concept Artist and Visual World Development Artist, bringing imaginative worlds and characters to life across multiple media.

  • In the over 30 years of my film effects industry experience, I have seen few new artists as skilled as Ehsan. His understanding of traditional art and thorough knowledge of multiple digital applications and techniques have greatly impressed me. He would be a valuable member of any effects company.

    - Paul Mejias
    Special Effects Artist at Legacy Effects

  • Ehsan is one of the most talented artists I’ve worked with. His ability to create awe-inspiring concept art that feels original has helped bring to life unforgettable characters and creatures across the entertainment industry. As a senior lead concept artist at ASC, Ehsan’s unparalleled dedication to the design process included in-depth exploration of a character’s motivation, allowing those discoveries to be reflected in the art. The result was an impressive portfolio of work that has been applauded by industry leaders.

    - Aaron Sims
    President of Aaron Sims Company