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Character Design and Sculpting for Concept

with Josh Herman

Description

In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with an exploration in ZBrush and Photoshop as Josh develops the concept, he quickly explores ideas that allow him to arrive at a design direction. Returning to ZBrush to develop further, he discusses costume sculpting, posing and layout while using Keyshot to visualize the scene's lighting setup. Revisions are then made to the character's costume and head sculpt which lead to final posing. Marvelous Designer is then used to efficiently create realistic cloth details that are used in the final Keyshot Renders. As the final illustration takes shape, Josh then adds the finishing touches in Photoshop and shares his workflow for layering, blending, painting and color correction. For those interested in combining 2D and 3D techniques for quick concept illustration, this title offers an array of valuable insights by leading industry artist.


Duration: 3h 20m

Format: HD 1920x1080

Josh Herman

Character Artist and Designer

Josh Herman was raised in Colorado and attended a local animation college before moving to Hollywood in 2008 to continue his studies at the Gnomon School of Visual Effects. After graduating, he began his career at Legacy Effects, working on projects including Real Steel, The Amazing Spider-Man, Total Recall, and The Avengers.


He then transitioned to games, contributing to Uncharted 3: Drake’s Deception at Naughty Dog. Later, Josh joined Marvel Studios, working on films including Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, Guardians of the Galaxy, and Avengers: Age of Ultron. He is currently Head of World Building for Dungeons & Dragons at Wizards of the Coast.

  • When he started at Legacy, Josh impressed me with this raw talent and ability. While working with him I watched that grow into a focused skill that allowed him to breathe life into his creations. From natural animal recreations to fantastic robot designs, his range was hard to miss. Since joining the team at Marvel, and pursuing his own projects, that ability has shown him to be one of the power houses in the industry.

    - Ian Joyner
    Visual Development Supervisor at Marvel Studios