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Character Modeling for Production

Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Description

In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.


Duration: 4h 05m

Format: HD 1920x1080

Krystal Sae Eua

Senior Character/Creature Artist at Weta Digital

Krystal Sae Eua is a Senior Character and Creature Modeler at Weta Digital, with over 14 years of experience in visual effects. Inspired from an early age by animals, creatures, and the natural world, she has built a career bringing dynamic and expressive characters to life for blockbuster films and high-profile cinematic projects, including Avatar: The Way of Water, Guardians of the Galaxy Vol. 3, The Avengers, the Shadow of the Tomb Raider cinematic trailer, the Destiny 2: Forsaken cinematics, and Netflix’s Love, Death + Robots anthology.


Krystal is best known for her figurative animal sculpture, exploring her subjects with a focus on energy, balance, and dynamic anatomy. She is now expanding her artistic practice to include collectibles and fine art sculpture. In addition to her production work, she has shared her expertise as a speaker at events including the ZBrush Summit, Gnomon School, and CG Futures.