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Combat Animation for Games

with Jason Shum

Description

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.


Duration: 4h 12m

Format: HD 1920x1080

Jason Shum

Animation Director/Founder at Superseed Studios

Jason Shum is the founder and Animation Director of Superseed Studios. Since graduating from Vancouver Film School, he has built over 20 years of experience in the animation industry. His portfolio includes work on titles such as League of Legends, Diablo 4, Heroes of the Storm, The Order: 1886, Mercenaries, and many others.


Throughout his career, Jason has held senior and lead animation roles, supervised animation outsourcing, and led animation teams across top studios including Blizzard Entertainment, Riot Games, Electronic Arts, Ready at Dawn, and Blur Studio, making significant contributions to some of the largest and most successful video game projects today.