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Creating a Female Hairstyle for Production with Maya XGen

with Bruno Tornisielo

Description

In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create simple hair on a sphere to demonstrate XGen's fundamental principles and tools. Bruno then covers all the tools to create curves and modifiers, discussing how to create a clump, cut, noise and curl. Next, he explains his workflow for creating a ponytail hairstyle, illustrating why it’s better to work on layers, while covering the entire process of creating all the guides and layers for the entire hair groom. Finally, Bruno demonstrates the modifiers for each layer, the light-rig, shaders and finally how to achieve the final render in Arnold. For those looking to create realistic hair for cg characters in Maya, this title provides an in-depth look at production techniques and workflow.


Duration: 3h 05m

Format: HD 1920x1080

Bruno Tornisielo

Senior CFX Artist at Sony Imageworks

Bruno Tornisielo is a Senior CFX Artist at Sony Pictures Imageworks with over 15 years of experience in character modeling, grooming, and visual effects. He began his career in 2010 as a CG Generalist at commercial studios before specializing in both game characters (both humans and animals) and film grooming for high-end productions.


Bruno's credits include feature films and cinematics such as KPop Demon Hunters, Spider-Man: Across the Spider-Verse and Into the Spider-Verse, The Angry Birds Movie 2, and Jumanji: The Next Level.