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Creating a Large-Scale Aerial Shot

Houdini, Arnold & Nuke Workflow with Frederick Vallee

Description

Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke.


This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, he advises how to think outside of the box to tackle challenges as they arise.


This workshop requires basic knowledge of Houdini and will also be beneficial for beginners looking to learn more about fluid simulation since the majority of the chapters are demonstrated step by step. There are limited VEX techniques explored by this workshop, with many more VOP nodes and groups used.


Duration: 7h 27m

Format: HD 1920x1080

Frederick Vallee

Environment Artist, Compositor

Frederick Vallee is an Environment Generalist Technical Director at Industrial Light & Magic, with over eight years of experience in the visual effects industry. During his career, he has worked with several world-leading VFX studios, including Goodbye Kansas, Moving Picture Company, and Double Negative, contributing to high-end productions across film and television.


Frederick has applied his skills to a range of projects, including The Running Man, Jurassic World Rebirth, The Lost Bus, Silo, and Fast & Furious 9. In his spare time, he enjoys creating personal artwork and short films to enhance his professional skills while continuing to explore his passion for visual effects.