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Creating Hyper Realistic Characters in ZBrush

with Hossein Diba

Description

This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. Likeness sculpting starts with a low resolution base-mesh, then continues with sculpting of the primary shapes, where Hossein focuses on refining the base-mesh and sculpting the landmark anatomical features including those of the head, such as the ears and nose. He then begins to work out the secondary forms as he refines muscle shapes, facial anatomy and the detailed analysis of reference in order to finish the facial likeness. Tertiary detail is then added using alphas and different brush techniques to create the small skin wrinkles and pores which add the final element of realism. With the sculpt complete, Hossein demonstrates how to use Fibermesh to create facial hair as well basic texturing with Polypaint. Lastly the character is posed with Transpose Master and a presentation render is produced using ZBrush render passes that are composited in Photoshop. Artists of all levels interested in realistic 3D character creation will be inspired by this masterful demonstration by Hossein Diba, who generously shares his experience, thoughts and technique.


Duration: 4h 28m

Format: HD 1920x1080

Hossein Diba

Lead Character sculptor at WWE

Hossein Diba is a Freelance 3D Character Artist who has worked with leading companies including Visual Concepts, Digit Game Studios, NetEase Games, Blizzard Entertainment, and CD Projekt Red. His responsibilities include modeling, sculpting, texturing, and shading characters and creatures for animation, games, cinematics, and 3D printing. Hossein's passion for studying human and animal anatomy is evident in his work, and he is highly regarded by his peers in the ZBrush community.


Since 2008, Hossein has been developing characters based on concepts and photo reference for a wide range of projects. He has worked as both a freelance and staff artist, contributing to titles such as WWE 2K16, likeness head sculpts for Love, Death & Robots, Evolve, Atom Universe, Alan Wake Remastered, Fallout: New Vegas, and Batman: Arkham Knight, bringing a high level of realism and anatomical accuracy to his character work.

  • Hossein is, by far, one of the most talented modern sculptors of the moment. The realism of his works is very inspiring to everyone who loves this kind of art.

    - Daniel Bel
    Sculptor & Art Director at Sideshow Collectables

  • Hossein is one of the top character artists in the industry. His likeness sculpts and attention to detail is on a level all on its own. Watching Hossein really inspires me and others artists to keep pushing forward. Technical, artistic and trend-setting: everyone should learn from Hossein!

    - Dan Roarty
    Studio Art DIrector / Founder at Roarty Digital Inc.

  • I've been following Hossein's work for a while and he is definitely taking it to the next level. He is killing it! The amount of work and the quality he's been pushing is great.

    - Glauco Longhi
    Character Artsit at Santa Monica Studio

  • Hossein's work is amazing, his likeness of The Rock is my favourite one!

    - Bruno Câmara
    Freelance Character Artist

  • I was blown away by his Wolverine, the likeness of Hugh Jackman was over-the-top awesome. It’s been a life-long dream of mine to create a project that required hyperrealistic likeness sculpts of digital humans, and after coming across Hossein's work, I knew it would finally be possible. I am excited about Hossein sharing his techniques and technical knowledge; he is one of the very few people in the world who can capture likeness with such attention to detail.

    - Jacques Broquard
    Creative Director at Broquard Studio]

  • Hossein's work is amazing, his likeness of The Rock is my favourite one!

    - Bruno Camara
    Character Artist at id Software