Log inBy Category
By Instructor
Learning PathsBrowse

Creating Procedural Environments in Houdini

with Wojtek Piwowarczyk

Description

Environment Artist Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of procedural environment creation as well as the advantages of harnessing a non-destructive workflow, which allows you to make scene changes at any stage of the production process.


The 10-chapter lecture provides a complete methodology and workflow for creating environments for VFX film trailers and game cinematics. Each step of the environment production pipeline is covered through eight hours of in-depth Houdini training, teaching how to expertly structure a project from the initial block-out and lighting setup, through professional terrain-generation techniques and how to scatter vegetation, to the procedural modeling of architecture and setting up complex shaders. What’s more, Wojtek’s thought processes — from solving technical problems to high-level art direction — give additional skillful insights into how a professional artist tackles a project in the fast-paced film, TV, and game cinematic industry.


As well as learning the art of utilizing Houdini’s full power to create complex ecosystems, the workshop also includes lessons on optimizing and speeding up workflow by building procedural tools and harnessing the power of VEX, Houdini’s native programming language.


Duration: 8h 09m

Format: HD 1920x1080

Wojtek Piwowarczyk

Environment Artist

Wojtek Piwowarczyk is an environment artist with over a decade of experience working across film, television, and game cinematics. He has contributed to projects at top studios including MPC, Axis Animation, and Double Negative, with recent credits including Diablo II: Resurrected, The Mandalorian, The Lion King, OUTRIDERS, and Love, Death & Robots.


Specializing in full-CG photorealistic environments, Wojtek has increasingly focused on procedural approaches to environment creation. His workflow is primarily based in Houdini, handling everything from block-out and modeling to shading and rendering. This allows him to adapt quickly to production changes while maintaining a high level of detail, flexibility, and visual fidelity across diverse projects.