Log inBy Category
By Instructor
Learning PathsBrowse

Creature Sculpting with Dominic Qwek

ZBrush, Keyshot and Photoshop Techniques

Description

In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists.


Duration: 2h 26m

Format: HD 1920x1080

Dominic Qwek

Character Artist

Dominic Qwek is a Lead Character Artist at Bonfire Studios with over twenty years of experience in games, film, and collectibles. Inspired by classic sci-fi creatures, Dominic has built a career designing memorable characters and creatures for studios including Blizzard Entertainment and Guerrilla Games.


He has contributed to franchises such as Killzone 2, Starcraft II, Hearthstone, World of Warcraft, and Overwatch. In addition to his professional work, Dominic is known for his haunting and evocative personal sculptural art, producing limited-edition pieces celebrated by collectors and sculpture enthusiasts worldwide.

  • Dominic is one of the best character artists in this industry. He has great design skills and with his experience and knowledge of the tools his creations are always amazing. He has one of the best pipelines I know of and it's great to be able to have access to it; I'm sure it will be useful even to the most experienced artist.

    - Rafael Grassetti
    Art Director at Naughty Dog

  • Dominic's work really flourished over the years. His creativity in regard of character and creature design is limitless. His workflow is simple and elegant which allows him to move quickly along his peers. I look forward in learning from his tutorial myself!

    - Jonathan Berube
    Head of Creative Operations at HELLO GIANT