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Introduction to Ziva VFX: Volume 2

Soft-Tissue Simulation using Ziva VFX, Maya & Wrap 3D with Madhav Shyam

Description

Following on from Introduction to Ziva VFX: Volume 1 , Madhav Shyam returns with the highly anticipated Volume 2, where he dives deeper into Ziva VFX to complete the build of the Sorceress character. Volume 2 covers Python scripting and shares how to edit zBuilder scripts to help speed up your workflow.


With the character complete, the workshop then focuses on a handful of specialized topics, including leveraging machine learning, alternative simulation techniques, and more extreme anatomy wrapping to help you reuse and modify existing setups.


This workshop is also helpful for more intermediate and advanced Ziva VFX users who are looking to increase the quality of their builds. Madhav uses the Sorceress Supreme model from Marcus Whinney by Marcus Whinney as the base; additionally, this volume utilizes Zeke the Lion from the Ziva VFX store, along with the Bison model from Nicolas Morel.


A number of project files are provided with this workshop to assist with following along with Madhav’s creation process.


Duration: 8h 50m

Format: HD 1920x1080

Madhav Shyam

Creature Supervisor at Ghost VFX

Madhav Shyam is a CFX Lead, TD, and 3D Generalist at Chemistry Films, specializing in creature development for production. His work focuses on building and simulating complex creature systems, combining technical precision with artistic detail to bring characters to life on screen.


Over the course of his career, Madhav has contributed to major feature films including The Hunger Games: The Ballad of Songbirds and Snakes, Star Wars: The Rise of Skywalker, Troll, Slumberland, and 65. He was also credited by The Academy of Television Arts & Sciences for Emmy Award–winning projects, including Star Trek: Discovery (2021, Outstanding Visual Effects) and The Dragon Prince (2020, Outstanding Children's Animated Series).


Madhav began his journey in visual effects and animation in Bangalore, India, in 2012. Over the past decade, his career has taken him across three continents, shaping his global perspective and expertise in creature-focused visual effects.