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Mastering Body Mechanics in Maya

Animating Characters Using Master Control with Kevin Nguyen

Description

One of the best things you can do to improve your animation workflow in Maya is to learn how to animate with the Master Control. While the Master Control is generally used for the placement of 3D characters, it can also be used to make the animation process a lot simpler — providing that you use it correctly.


This method taught in this 4-hour workshop by Senior Animator Kevin Nguyen can be implemented by animators of all levels, and can be used in both personal projects or professional production shots. It eliminates a lot of the technical hurdles in posing when animating a shot that requires a lot of movements, especially very complex character mechanics.


Kevin’s method will not only simplify the process of animation in Maya, but should ultimately save the animator a lot of time, which is a precious commodity in production. This workshop will help animators to work more freely and focus more on the artistic side of the animation process, rather than being held back by the technical side. This workshop also offers useful workflow tips and tricks to help improve the overall efficiency of any existing animation workflow.


This workshop utilizes the Peinto Anim Rig by Kiel Figgins.


Duration: 3h 57m

Format: HD 1920x1080

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  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya
  • Mastering Body Mechanics in Maya

Kevin Nguyen

Owner and Senior Animator at K-Win Z Artist Inc.

Kevin Nguyen is a Senior Animator and experienced teacher with over a decade of experience across feature films, game cinematics, short films, and commercials. Passionate about storytelling and collaborative creativity, he thrives on bringing exciting projects to life with talented teams and guiding students to achieve their artistic goals.


Kevin's career highlights include serving as Lead Animator at Halon Entertainment, Animator at Animal Logic and Sony Pictures Imageworks, and teaching at the award-winning Gnomon School of Visual Effects in North Hollywood. He is also the founder of Kwin-Z Artist Inc, through which he has freelanced for a plethora of major entertainment companies including AGBO, Blizzard Entertainment, and EA, contributing to a wide variety of high-profile projects.