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Mech Design for the Entertainment Industry

with Furio Tedeschi

Description

In this mech design workshop, Concept Artist Furio Tedeschi covers his workflow and techniques for creating concepts for film and games. Starting with the blockout phase, he demonstrates how he uses ZBrush to create the general blockout, then moves on to mesh cleanup and refinement, followed by kitbashing for adding detail and levels of complexity to the model. Furio then preps the model for material assignment in ZBrush, moving over to Keyshot for final rendering where various materials are applied to the mech. An environment HDRI is selected that best illustrates the design, then passes are sent to Photoshop for final touch ups and presentation.


Duration: 2h 44m

Format: HD 1920x1080

Furio Tedeschi

Concept Designer

Furio Tedeschi is a Concept Designer at Bay Films with over 27 years of experience in the industry. Over the course of his career, he has worked for studios including Blitz Games Studios, Krome Studios, and the award-winning visual effects company Mr. X. He has also freelanced for a wide range of clients such as 343 Industries, Alliance Studio, WB Games, Gameloft, Blur Studio, McFarlane Toys, and Sapphire Technology.


More recently, Furio was Senior Concept and Character Artist at BioWare Montreal on Mass Effect: Andromeda, before freelancing at Paramount Pictures as a Concept Artist on Transformers: The Last Knight and the horror movie A Quiet Place.


Furio specialises in concept art, art direction, 3D sculptures, and character game models. He has extensive knowledge of advanced CG software including ZBrush, KeyShot, Photoshop, Mental Ray, V-Ray, and 3D Studio Max. He was awarded the ZBrush Summit Sculpt-Off Champion title for three consecutive years, further cementing his reputation as a leading talent in digital sculpting and concept design.