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Original Creature Concepts

Exploration to Presentation with Pablo Munoz Gomez

Description

In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations early on is crucial for the development of a solid and convincing design.


Throughout this workshop, Pablo emphasizes the importance of the iterative process and the exploration of ideas, sharing practical advice and tools to refine the abstract forms into a concept with a more cohesive visual language. Although the subject of this workshop is the concept of a creature, the workflows and application of the 2D and 3D tools are not specific to creature design. The techniques that Pablo shares are segmented in clear steps that can be applied to any type of project. The first steps introduce the technique of creating thumbnails using Photoshop, Krita and ZBrush, before then moving into 3D space to build custom assets. The 3D assets will then be used to create an abstract ‘cluster’ as a base to further explore the design. The second stage of the process consists of developing variations of the cluster and to identify suggestions of a more figurative creature. In the third and final stage, the creature is defined, detailed, textured with polypaint, posed, rendered with Keyshot and finalized in Photoshop. For those looking to explore new forms and shape language with their designs, this title offers insight into an effective and practical workflow.


Duration: 2h 48m

Format: HD 1920x1080

Pablo Munoz

Freelance Concept and Character Artist

Pablo Munoz Gomez is a Freelance 3D Concept and Character Artist and the founder of ZBrushGuides and 3DConceptArtist, specializing in visual development and sculpting across 3D and traditional media.


Pablo is also a passionate educator, teaching at The Extra Mile course through Pablander Academy and creating numerous ZBrush training resources. He has shared his expertise at institutions such as RMIT University, Academy of Interactive Entertainment, Einstein Prep & Learning Centre, and Blue Valley School.


His work has been featured in books including ZBrush Characters and Creatures, Sculpting from the Imagination in ZBrush, and The Artist Guide to the Anatomy of the Human Head, as well as industry publications like Substance Source, Marmoset Blog, ZBrush Blog, 3D Artist, and 3D Creative magazine.


Throughout his career, Pablo has contributed to studios such as MedAdvisory, Wavey Industries, and KLAYDO Studios, blending artistry and technical skill.