Log inBy Category
By Instructor
Learning PathsBrowse

Real-Time VFX Fundamentals for Unreal Engine 5

Game Animation Principles using UE5, Maya & Photoshop with Tobias Ahlgren Cederlöf

Description

Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games — while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists.


Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will have learned what goes into making great effects at the very core, without needing fancy tech or complicated pipelines.


To fully enjoy this workshop, you simply need Unreal Engine 5 and some basic knowledge of what makes up a real-time effect, like emitters, particles and sprites. All of the textures and meshes Tobias created for this workshop are provided as a downloadable resource (source textures and .fbx meshes) for subscribers.


Duration: 4h 15m

Format: HD 1920x1080

Tobias Ahlgren Cederlof

Senior VFX Artist at Remedy Entertainment

Tobias Ahlgren Cederlöf is a talented visual effects artist based in Sweden, with extensive experience in the gaming industry. Over the course of his career, he has contributed to a wide range of AAA games, working on high-profile franchises including Battlefield, Star Wars, and Diablo. This experience has allowed him to develop a versatile skill set, mastering a variety of art styles, techniques, and genres within VFX.


Tobias is known for his attention to detail and ability to bring immersive, dynamic worlds to life. His work blends creativity with technical precision, creating effects that enhance gameplay and storytelling alike. Across each project, he continues to push the boundaries of what is possible in visual effects for games.