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Sculpting with ZModeler

From Concept to Final Model in ZBrush With Daniel Zeni

Description

Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.


This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.


This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.


The concept Daniel Zeni uses in this workshop is by Anh Dang.


Duration: 2h 03m

Format: HD 1920x1080

Daniel Zeni

Character Artist at Jam City

Daniel Zeni is the Lead 3D Modeler at Disney and a graduate of Gnomon School of Visual Effects. His career spans consumer products, practical effects for film, mobile games, and episodic animation, reflecting a broad and versatile skill set.


Daniel's recent credits include The Mandalorian and the mobile game Harry Potter: Hogwarts Mystery, demonstrating his ability to create high-quality 3D assets across multiple platforms and mediums.

  • Daniel’s creativity and attention to detail are evident in the outstanding quality of his work. Over the years, he has been a constant source of support and inspiration, helping me grow and improve as an artist through his guidance, insight, and example.

    - Rodrigo Brea
    3D Environment Artist at Retro Studios