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Topology for Animated Characters

Efficient Techniques using Maya & ZBrush with João Victor

Description

Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he demonstrates the technical side of character modeling for animation, including the very important topological solutions needed to ensure clean models that correctly deform when animated.


This comprehensive workshop begins with the basics and works through to more advanced techniques using Maya and ZBrush. For João, topological tasks are like challenging games; artists need to create unique solutions for different characters to create meshes that are as efficient as possible. The work done by modelers is critical for the success of characters as they move through the animation pipeline to be used by various departments. João not only discusses the important topology concepts that professional modeling teams consider when preparing meshes for other departments in a studio environment but also provides professional tips and tricks for you to take with you into your personal and studio projects alike.


Duration: 1h 55m

Format: HD 1920x1080

Joao Victor

Freelance Character Artist

João Victor is a professional character modeler and sculptor specializing in clean, optimized topology for animation pipelines. He excels at translating 2D designs into fully realized 3D characters and enjoys creating his own original concepts. João is experienced in rigging characters and props, creating corrective blendshapes, scripting tools in Python and MaxScript for Maya and 3ds Max, as well as surfacing, texturing, lighting, and rendering. In his spare time, he also develops games using Maya and 3ds Max.


Over the past two decades, João has contributed to feature films, advertising, and television, collaborating with top studios including Pixar Animation Studios, Paramount Pictures, and Skydance. His credits include Inside Out 2, Saving Bikini Bottom: The Sandy Cheeks Movie, and Luck, showcasing his versatility across animation, feature film, and game pipelines.

  • One of the most brilliant guys I had the opportunity to work with!

    - Alexandre Gielman
    Senior Computer Graphics Artist at TV Globo

  • Highly recommend.

    - Luiz Amaral
    Senior Rigging Artist at Netflix Animation Studios