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Using Blender for Environment Concept Art

Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi

Description

Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets. Starting with the creation of loose 2D sketches, Jonas Hassibi shares how to get initial ideas down quickly before deciding on a sketch to block out in Blender. By zooming in on the elements of the design that are required for the piece, you’ll discover how to start creating your own 3D kitbash library and successfully bring 2D and 3D elements together for efficient environment detailing.


This workshop is intended for beginner to immediate-level concept artists who have taken their first steps in Blender and those who are more advanced and want to build on top of their knowledge. Jonas covers the very basics of Blender, including navigation and modeling, and also delves into some more advanced plugins like Hardops, BoxCutter, and so on.


In addition to Jonas’s demonstrations, he offers industry insights from his own career history, including what to expect when you are a young artist trying to get into the industry. He also offers his personal tips for staying motivated when for those already in the industry who may be feeling a little stuck.


By the end of the workshop, you’ll have developed the skills needed to convert a 2D sketch into a 3D scene by creating 3D assets to speed up the process efficiently. Jonas’s Blender scene file and Photoshop file are included with this workshop to provide full visibility into how the final scene was created.


Duration: 4h 12m

Format: HD 1920x1080

Jonas Hassibi

Freelance Concept Artist for Terraform Studios

Jonas Hassibi is a freelance concept artist working in film and games. He began his journey studying Games Animation in Darmstadt, specializing in Concept Art, and landed his first role as an Associate Concept Artist at Deck13 while still at university. In 2019, he joined Firesprite Games full-time, contributing to AAA titles.


In 2021, Jonas transitioned to freelance work, collaborating on films and games with companies including MPC, Skydance Animation, and People Can Fly. He now primarily works with Terraform Studios, continuing to create concept art for both the movie and gaming industries.

  • Jonas is a brilliant artist who is always at the forefront of new techniques and methods. He is eager to learn from anyone and I've always been surprised by his humbleness, despite him being one of the best artists I know!

    - Jason Yao
    Game Artist Spark Program at Supercell