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Controlled Building Demolition FX in Houdini

Full Set Destruction With Timucin Ozger

Description

Discover how to create an art-directable destruction scene in Houdini with this 5-hour workshop by Timucin Ozger, Head of FX at the award-winning Mr. X. This entire workshop is taught inside Houdini; only a basic understanding of the Houdini user interface is all that is needed to be able to follow along with this tutorial, from an empty scene file to a full-set demolition.


Tim reveals his production-proven, rigid-body destruction (RBD) techniques using the RBD Bullet Solver and shares how to properly fracture a model and create constraints together with secondary simulations such as debris and pyro effects. Throughout the process, Tim explains all the tools and concepts required, from TOPs setup for fast iteration, RBD Material Fracture, Packed Primitives, RBD Constraints, simulation secondaries, Custom DOP net smoke setup, Sparse Sim Pyro Setups, for-loops with Compile Blocks, Instances, and rendering with Redshift. As the final step, Tim details how to trigger all the events with custom objects to create your very own complete building demolition inside Houdini.


Houdini project files are supplied as a downloadable learning resource with this workshop.


Duration: 5h 49m

Format: HD 1920x1080

Timucin Ozger

FX TD

Timucin (Tim) Ozger discovered 3D in 1997 with 3D Studio R4, beginning his career as a generalist before specializing in VFX. Over the years, he has contributed to more than 20 high-profile projects at leading studios including MPC, Platige, Weta Digital, and Worldwide FX. His credits include Vikings: Valhalla, Halo: The Series, Resident Evil: Welcome to Raccoon City, Raised by Wolves, The Suicide Squad (2021), Godzilla vs. Kong, Artemis Fowl, Aquaman, The Mummy, and Ghost in the Shell.


Tim currently serves as CG Supervisor at Untold Studios, where he is working on Alien: Earth, bringing complex visual effects and cinematic worlds to life through his expertise in VFX and 3D supervision.

  • Timucin was easy to understand, and I hadn’t seen this workflow before. I especially liked that it was project-based from start to finish. I learned a lot and feel more confident using these techniques now.

    - Junghee Lee
    Freelance FX Artist

  • Really great training, It improved me a lot!

    - Francesco Stefanelli
    Artist

  • Huge amount of knowledge and the pace of the courses is great

    - Gregg Stankowski
    Lead Motion Designer / 3D Generalist / VFX at Moment Factory

  • I worked with Timucin on Xmen. He was my lead, he always give his best to help other artists. He’s technically proficient, with a very strong artistic eye.

    - Alexis Claud
    Artist

  • I worked with Timucin on X-Men. He was my lead, and he always gave his very best to help other artists. He’s technically proficient, with a very strong artistic eye.

    - Alex Claud
    Artist