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Creating a Swamp Scene for Games with SpeedTree & Photogrammetry

A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Description

Join Adrien Paguet-Brunella, Senior Environment Artist, as he takes you on a comprehensive journey through the complete process of creating assets for a game environment biome collection. In this step-by-step workshop, you'll gain valuable insights into using SpeedTree, Blender, and Photogrammetry techniques to bring your natural environments to life.


Designed for intermediate-to-advanced artists with prior knowledge of SpeedTree, Blender, and Unreal Engine, this workshop provides a complete overview of asset creation. Using photogrammetry and photometric stereo captures, Adrien dives into meticulously creating high-resolution leaves, branches, and flowers, ensuring every detail is carefully crafted.


Adrien demonstrates how to create a hero tree, which serves as a blueprint for creating variations of trees. You'll also learn how to process scanned grounds and rocks and how to transform them into tileable landscape materials, along with some general photogrammetry tips.


In addition to asset creation, Adrien shares valuable AAA production tips for building collections for natural environments. To conclude the workshop, he demonstrates how to seamlessly weave together all the assets created, resulting in an immersive and realistic scene plus dioramas.


Project files available with this workshop include SpeedTree files for the hero tree, the tree variations, 3 bark texture sets, and photogrammetry data for the hero trunk and ground.


Duration: 2h 36m

Format: HD 1920x1080

Adrien Paguet-Brunella

Senior Environment Artist at Haven Studios

Adrien Paguet-Brunella is an environment artist and art director dedicated to crafting immersive, believable natural worlds for games. With a strong focus on nature and biome creation, he combines artistic vision with technical expertise to build environments that enhance storytelling and player experience.


He has contributed to critically acclaimed titles in the Assassin's Creed franchise at Ubisoft, and currently serves as an Associate Art Director at Haven Studios, part of PlayStation Studios. Alongside his industry work, Adrien is passionate about education and mentorship, sharing his knowledge with artists in Montreal and helping them develop the artistic and technical skills needed to create rich, production-ready environments.